Featured Work From The Gallery: Week 2
You may have noticed our new online Gallery. It’s a place where creative professionals can showcase their portfolio of work, gain exposure, build their network, find collaborators, and become eligible for funding opportunities like The Studio. It’s also a place where fans of cutting edge creative work can discover new artists and inspiring projects. Each week we’ll be selecting a few of our favorites and bringing you the best of what The Creators Project community has to offer. To have your work featured, submit your tech-powered projects to the Gallery.
Factory Fifteen refer to their designers as “synthetic architects” and they are experts at submersing you in a post-apocalyptic, absolutely terrifying, yet simultaneously beautiful world. This London-based animation studio specializes in themes regarding the disillusion of human progress with their short films that boggle your brain as well as your eyes. With a soundtrack fit for an epic battle scene, the showreel features clips from previous works such as Spider City Funland, Robots of Brixton, Golden Age: the Simulation (which stunned us earlier this year) and other works you can find here. While we’ll probably not get drinks with friends through “simulated telepresence” or repeat history with a robots’ version of “Bloody Saturday,” the future will probably be disappointing compared to the ideas Factory Fifteen just filled our imaginations with.
Cristian Casorrán: PixBoard
PixBoard enables people with severe disabilities, like cerebral palsy, to play traditional board games that usually require actions like rolling dice or moving a player piece. With PixBoard, you only have to press a button when you want to move a chess piece or move a chip around the board. There are vertical and horizontal controllable scanners and a mini-jack connector for specialty buttons, allowing you to choose where you want to move your piece. The board, which has 64 digital multicolor lights powered by an Arduino, can be plugged into your computer and programmed for other games or applications of your choosing. PixBoard also has an online community so that people can share and exchange applications and games. The prototype was developed by Cristian Casorrán, a Spanish electronic engineer.
Andrew O’Malley: Sky Spectrum
Andrew O’Malley’s Sky Spectrum directly reflects the sky patterns above Ottawa’s Peace Tower—turning what was a blank canvas into a living cloud computation. Utilizing an Arduino and an Xbee, every few minutes a camera reads the average color components in the sky and the installation reflects these values, presenting an altered and concentrated look at what is normally overlooked by the naked eye. On the surface, we appreciate O’Malley’s piece for allowing the sky to exist indoors, but it’s also a fascinating analysis and example of how data can be actualized as art. We wonder what a collection of these installations—sampling data from skylines all around the world—would look like displayed all in one gallery?