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Related: Watch VICE's short film on the making of 'Hyper Light Drifter'
All of these are bad games. Some of them are so bad as to be as good as unplayable, which I suspect is sort of the point. Sos is also one of the makers of DOOM Piano, a physical set-up where you play 1993's id-made shooter using a piano. It's impossible. It's gloriously dumb and fun and wonderful to watch people try to be good at, but it's impossible. This unlikely combination of classic instrument and iconic video game is as good a manifestation as any of Sos's constant desire to innovate in areas that the games industry en masse isn't bothered about: in the margins, the gaps between sense and spectacle, where imagination is unchecked because doing so is boring. Mosh Pit Simulator isn't boring. McPixel isn't boring. The same certainly can't be said about the state of triple-A series like Halo and Assassin's Creed.And the passion has always been there for Sos—this has never been about making a name for himself, carving out a reputation at the fringes of indie gaming, or gathering a decent wedge of cash to go beside a respectable level of infamy.
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