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Jonas Lund Created a Factory and Marketplace for Online Collaborative Art

Take a minute and go on a quick tour of the massive online art collaboration "Web Canvas":http://webcanvas.com/. It's like a bar bathroom wall as its own planet, complete with its own coordinate system. It's all so much barf and scribble -- but the...

Take a minute and go on a quick tour of the massive online art collaboration Web Canvas. It’s like a bar bathroom wall as its own planet, complete with its own coordinate system. It’s all so much barf and scribble — but the project is fun to experience. You can travel around to different regions like you’re crossing borders into other countries. There are hints at coherency here and there, but mostly it’s just a big quilt of disparate ideas, marks and doodles and sometimes even things a viewer might pause and take in. It’s uncontrolled and endless: the project has been live since 2008 and people still seem to be contributing. It has no interest in being an end-product or really any one thing.

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Web Canvas might be somewhat unique in that it’s intended to be consumed. Most whiteboard/paint-chat sites are meant more for the social experience of drawing with others, visual trolling, and, well, doing work. None of these things are concerned at all with the market — save for maybe the online ad market? — nor should most of them be. But what if you were to attach a market to online art collaboration? How would that change the products? A site like this has existed since June of this year: Paintshop, the creation of art thinker/new media artist Jonas Lund.

Paintshop is an open collaboration until the point in which someone chooses to sign a work and become its author. Then the painting is over and it enters the Paintshop marketplace, where works are valued according to an algorithm designed by Lund. So far, there have been three sales for real-life money (the buyer gets the work on canvas). I talked to Lund in the midst of his move from the Netherlands to New York.

Can you talk a bit about where this idea came from? Also: is something like this difficult to implement?

As I was looking into different forms of co-creation, collaborative platforms and the market aspects of art, the idea of making a self-sustaining, monetizing factory for artistic production came to life.

Technically, the challenge was to make it work smoothly without relying on third-party plugins such as Flash for the painting part. It's build with Nodejs for handling the realtime streaming between each user and Paperjs for the drawing tool. The plan is to open-source the whole codebase in a little while.

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It would seem like this would be fairly dependent on a large number of users to succeed. What kind of traffic has the project gotten? Has it been a lot of the same people contributing/signing paintings?

Since the launch in late June 2012, there have been around 2,200 paintings signed and titled, roughly 35 per day with around 900 unique owners. So there's some repetition of the user-base. I was really surprised by the response by the community, and the production has been a lot higher than I anticipated.

Line by meagain

Have there been any problems with defacement? Like, people just fucking a painting up to fuck it up? How/where do you draw the line?

There has been some rather unnerving paintings, and of course people interested in just filling every painting in process with black paint. It's all part of the game, and the Paintshop doesn't practice censorship, but believes in the true sense of freedom of speech.

Have you interfered with a painting? Either in a meta/admin way or as a painter …

I've spent a fair amount painting, interacting with the different painters, mainly because it's fun and it's a nice way to see so everything is working and running smoothly. Ultimately I'm in charge of the price setting policies, so if I value a painting especially I could raise the value significantly, however that's something I've yet to do.

Psych River by Jonas Lund (SOLD)

Can you explain a bit more about how paintings are valued?

The Paintshop Rank™ is calculating the price by analyzing a set of criteria, such as Artfacts ranking and Google Ranking of the author, the quality ranking in relation to the amount of views, the amount of Facebook likes and Tweets. The underlying assumption is that two general things matter for the price, the reputation of the artist and
the popularity of the painting itself.

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What’s the price range for stuff that’s been sold so far? Who’s buying?

Up until now there has been three sales for €75, €83 and €114. The owners have so far chosen to be anonymous, otherwise their names would be listed next to the sold paintings in a traditional 'Courtesy of [owner-name]' way, which would also open for a re-selling market.

RR by Rafael Rozendaal (SOLD)

Is there an aspect of this that you feel is pointing to a future of art? Is there something in particular that you’re reacting to with this?

More and more artists need to work harder towards becoming self-sustainable as the art funding is shrinking year by year, so in a way it's hinting towards this. The goal was to create a piece that could create a steady stream of revenue, which so far hasn't really been accomplished, but it's something I'm still in the process of
exploring – how to become a self-sustainable artist without relying on governmental or private funding, and to me the world wide web/internet is the perfect medium to explore this.

If you were to release a Paintshop v. 2.0 in the future, what would you change about it?

I would focus more on the market aspect, the distribution and the branding of each painting. Similar to how the Starry Night by van Gogh exists in numerous iterations as posters, coffee mugs, coasters, flip-flops, so could each painting in the Paintshop become it's own unique symbol of re-distribution.

Reach this writer at michaelb@motherboard.tv.