David L. Craddock
Games Features
How a Publishing Nightmare Set the Stage for the Original 'X-COM'
The Gollop brothers achieved a breakthrough with 'Lords of Chaos', but a publishing deal gone bad would force them to invent a masterpiece.
David L. Craddock
3.9.21
Games Features
The Story Behind the Tireless Slog of Porting 'Double Dragon' to Genesis
Back then, game companies basically dumped an arcade machine in your lap and said "good luck."
David L. Craddock
9.13.19
prototype
Inside the 'Prototype' vs. 'Infamous' Duel for Superhero Dominance
At a glance, 'Prototype' and 'Infamous' appeared identical. Only their marketing teams could help consumers tell them apart—and choose one over the other.
David L. Craddock
7.14.17
How Cheat Codes Vanished from Video Games
Once upon a time, cheat codes let players unlock the headiest secrets from their games.
David L. Craddock
12.23.16
long reads or whatever
How Cheat Codes Vanished from Video Games
Once upon a time, cheat codes let players unlock the headiest secrets from their games.
David L. Craddock
12.21.16
metroid ii
Better Than Black and White: One Man’s Decade-Long Quest to Remake 'Metroid II'
Milton Guasti's 'Project AM2R' was supposed to be a short practice project. Instead, it became the game that an entire community hung their hopes on.
David L. Craddock
9.18.16
Gaming
Better Than Black and White: One Man’s Decade-Long Quest to Remake 'Metroid II'
Milton Gausti's 'Project AM2R' was supposed to be a short practice project. Instead, it became the game that an entire community hung their hopes on.
David L. Craddock
9.18.16