The Chinese Room
How Family Ties Influence the Creation of Indie Games
These excerpts from the new book 'Independent By Design: Art & Stories of Indie Game Creation' focus on three studios revolve around singular partnerships.
'Dear Esther' Offers A Different, Romantic Sort of Apocalypse
The debut game by The Chinese Room makes us confront our cosmic smallness. Also you walk a lot.
The Makers of ‘Everybody’s Gone to the Rapture’ Reflect on Happiness and Horrors
The Chinese Room founders Jessica Curry and Dan Pinchbeck look back, a year later, at what their multi-award-winning game taught them for the future.
The Makers of ‘Everybody’s Gone to the Rapture’ Reflect on Happiness and Horrors
The Chinese Room founders Jessica Curry and Dan Pinchbeck look back, a year later, at what their multi-award-winning game taught them for the future.
Discussing the Importance of ‘DOOM’ with Game Designer Dan Pinchbeck
Made possible by Bethesda: The Chinese Room creative director literally wrote the book on DOOM, so we visited him for a chat about the legendary shooter.
By Giving Religion Short Shrift, Video Games Ignore Part of What Makes Us Human
The lack of religious engagement in games is frustrating, because it's an avenue of human experience that the medium could certainly do justice to.
What Would the World be Like if Peaceful Video Games Were More Popular Than Hyper-Violent Ones?
How would today's gaming landscape be different if the first-person puzzler, not the gory shooter, had been the most important game of the 1990s?
Gaming’s Gentle Apocalypse: On ‘Everybody’s Gone to the Rapture’ and ‘Submerged’
You can't die in either of them, but living in these newly released indie games leads to very different experiences.