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Games

Andrew Hieronymi's Installation Games Get You Moving Again

Virtual Ground and Flying Machine work only if players cooperate.

Amazingly, some people still struggle with the matter of whether video games are art or not. But as we’ve already formed our opinion on this, we’ll concentrate on the fun part of the discussion by highlighting what creative forms of gaming we’ve found recently. The game-installations made by Andrew Hieronymi are great examples.

In Virtual Ground, the artist created a floor installation that works just like a cross between a board game and an air hockey table. To play, you walk across the “board,” deflecting a disc with a Pong-like paddle, as if it was detached from the surface. Your objective is to prevent the disk from reaching certain points on the grid, reducing the area and gradually making gameplay more difficult. The game is over if you or your partner let the disc hit you.

Following the same line of thinking (the boundaries between games and art in physical environments) Andrew is developing another game called Flying Machine, an installation in which people play with custom controls. He explains: “Three players operate ‘three simple machines,’ a lever, a pulley, and a wheel. With that they control different parts of a ‘flying machine.’ For it to fly, players must coordinate their actions.”

We wonder if this type of motion-controlled technology associated with a choreography work would become a more “constructive school” of implanted with body memories by Choy Ka Fai. Whether it be a game that controls the body or the reproduction of choreographic movements from a database of images, there is an intention in these two aforementioned projects to dictate bodily movements from virtual devices. The first project actually makes the controls to go through one's conscience, while the second one doesn't beat about the bush.

Virtual Ground was shown at FILE Games Rio exhibition and will most likely be exhibited at FILE São Paulo.